Author Topic: Changelog [latest version 1.2.9]  (Read 8234 times)

Alex

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Re: Changelog [latest version 1.0.15]
« Reply #15 on: June 01, 2015, 12:07:13 AM »
v.1.0.15
Fixed: Exporting scene potentially caused vertices to be incorrectly positioned.
Added: Can now resize tileset using a tile-based unit of measurement instead of pixels or percent.
Change: Top-left is now default choice when opening tileset resize window.
Added: Rounding setting can be selected via the floating interface under the Cyan button.

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Re: Changelog [latest version 1.0.16]
« Reply #16 on: June 03, 2015, 01:14:43 AM »
v.1.0.16
Fixed: Deleting tiles / undoing drawn tiles that are selected and then redoing them could cause inaccurate selections.
Added: an Orthographic camera mode choice that is accessible in the options button.
Added: Active selection mode(Enter key). With faces selected in Edit mode you can press enter to edit only the vertices on those tiles that are selected.

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Re: Changelog [latest version 1.0.17]
« Reply #17 on: June 06, 2015, 04:36:25 PM »
v.1.0.17
Added: Tile splitting! Set tile splitting value in the settings. Value determines how many pixels are between splits. To split a tile in Edit mode, select tile and hit enter for active selection mode, hover mouse on tile and right click to bring up context menu. Select to split under Face menu to split the tile.
Fix: Pressing enter would sometimes open save dialogue.
Change: Tileset selection color adjusts based on whether tiles are light or dark.
Fix: Sometimes vertices wouldn't get selected in camera-based selection mode if overlapping other verts. It now checks if vert is overlapping to help determine if it should be selected.
Fix: Context menu not restoring focus completely after selecting item from menu.
Fix: Accidentally deselecting tile when accessing context menu.
Fix: Selecting text inside input boxes wouldn't work.
Fix: Erasing or drawing over every tile that is in active selection mode now exits active selection mode.
Fix: Deselecting no longer deselects faces that are in active selection mode.

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Re: Changelog [latest version 1.0.18]
« Reply #18 on: June 08, 2015, 03:56:33 PM »
v.1.0.18
Changed: Moved the grid rounding, tilesize, uv precision, split settings into the tileset window.
Changed: Grid rounding is now measured by pixels per tile. This helps ensure vertices remain on the grid if a tile is split/cut. It also helps to align vertices to specific pixel increments.
Added: ] and [ keys step up and down the grid rounding value.
Fix: Undoing or redoing a rotation from a different camera angle would rotate incorrectly.
Changed: Removed the floating interface since rounding setting is now in tileset. Moved the camera buttons to show at sides of window when in camera mode.
Changed: Camera panning now adjusts speed when zoomed in. The more zoomed in, the slower it pans.

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Re: Changelog [latest version 1.0.19]
« Reply #19 on: June 10, 2015, 10:24:59 PM »
v.1.0.19
Fix: Some keys weren't working in the tileset input boxes.
Fix: Tileset now remains pixelated when zoomed.
Fix: Applying uv to reversed tile would sometimes apply incorrectly depending upon whether the edge was flipped.
Added: UVs now show in the tileset window when faces are highlighted, and they can be adjusted by right clicking and dragging the corners of the UVs inside the tileset. Adjust the UV precision value to control the UV grid size that they snap to.

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Re: Changelog [latest version 1.0.19b]
« Reply #20 on: June 11, 2015, 02:09:49 AM »
v.1.0.19b
Fix: Camera aspect ratio wasn't being updated when re-sizing window.

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Re: Changelog [latest version 1.0.20]
« Reply #21 on: June 12, 2015, 05:14:33 PM »
v.1.0.20
Fix: Camera far frustum plane wasn't being accounted for after orthographic projection feature was implemented. Now zooming takes into account this value, and it can be set in the settings.
Fix: Sometimes every vertex would become selected if lasso selection was very small. This would happen inadvertently with occassional clicks.
Fix: Copying UV(eyedropping a tile) would copy incorrectly if the tile were reversed/flipped/mirrored.
Fix: Copying/applying UVs that were not square would copy/apply incorrectly.
Changed: Adjusted speed camera pans when zoomed in.

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Re: Changelog [latest version 1.0.20]
« Reply #22 on: June 12, 2015, 11:54:46 PM »
Linux version is now available to download!

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Re: Changelog [latest version 1.0.20b]
« Reply #23 on: June 13, 2015, 09:39:03 PM »
v.1.0.20b
Fix: Selecting multiple vertices or faces with lasso would not work.

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Re: Changelog [latest version 1.0.21]
« Reply #24 on: June 17, 2015, 11:32:09 PM »
v.1.0.21
Added: Arrows on 3d crosshair to move vertices/tiles while in edit mode. Can hold shift to move just the 3d crosshair.
Added: Option in settings to turn off/on the crosshair arrows.
Change: Rotating a tile UVs now readjusts size of tile if tile isn't square.
Added: A message pops up if you are attempting to export with a tileset that hasn't been used in the scene.
Changed: Tileset button and settings button now show an arrow to help indicate there is a menu.
Fix: Sometimes the tileset window would not have the correct name in the title bar.

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Re: Changelog [latest version 1.0.22]
« Reply #25 on: June 20, 2015, 05:23:03 AM »
v.1.0.22
Added: Refresh tilesets button in tileset window will refresh any tileset that was modified outside of crocotile3d program. This assumes a path to the tileset file has been located (saved scenes from previous versions of crocotile3d will need their tilesets replaced so that the paths to those files are recorded).
Fix: Selecting tiles in first column of tileset wouldn't display the correct selection in the tileset window.
Fix: Minimizing and then restoring tileset window would change window size.
Change: Minimizing main window now also minimizes tileset window.
Added: A button on main panel to toggle camera-based selection on/off and also act as a visual indicator.
Fix: Undo/redo of remove tileset action wouldn't work correctly.

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Re: Changelog [latest version 1.0.22b]
« Reply #26 on: June 29, 2015, 08:01:43 PM »
v.1.0.22b
Fix: Gizmo would reposition tiles that were larger than 1 by 1 size.
Fix: Moving a highlighted tile via the gizmo and then adding verts from another tile and moving via the gizmo wouldn't create separate undo states.

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Re: Changelog [latest version 1.0.22c]
« Reply #27 on: June 30, 2015, 07:39:31 PM »
v.1.0.22c
Fix: Replacing a tileset, switching to another tileset and then undoing would update the wrong tiles in the scene. Same case with redoing. This is now fixed.

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Re: Changelog [latest version 1.1.0]
« Reply #28 on: July 22, 2015, 10:40:04 PM »
v.1.1.0
Added: Paint tab with full set of paint tools for editing tilesets. Check documentation for details on how to use these new features.
Added: Documentation howto.html file
Change: version number to 1.1.0 due to the significant additions.
Fix: Tile uvs wouldn't be updated in tileset window when tileset was resized, or when resize was undone/redone.
Fix: Selecting a face wouldn't register if the mouse was hovering over a hidden vertex.
Fix: Hidden vertices could be dragged accidentally.
Change: Tileset images have their modified time cached. When refreshing, it checks if file has been modified after the cached time.
Added: Auto-refresh Tilesets option in the settings. Tilesets will refresh every couple of minutes if changes have been made to the image files outside of Crocotile 3d.

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Re: Changelog [latest version 1.2.0]
« Reply #29 on: October 08, 2015, 11:18:10 PM »
v.1.2.0
Added: Objects/prefabs can be constructed from tiles in the scene. This allows a greater control over how you can build your scene/model. You can edit one instance and see those changes occur in every other instance of the object. See the documentation for a full list of features related to Objects/prefabs, and to understand how to use them.
Added: Layers have been added as a way to organize your objects. These can be added/removed in the Scene tab of the tileset window, and objects listed can be dragged into them. You can show/hide a layer, effectively hiding/showing the objects within them as well.
Added: Combine Tilesets option in the tileset menu. Allows combining duplicate images.
Added: Skybox images are now saved and loaded with projects.
Added: Hide/show Skybox setting now gets saved in the configuration.
Fixed: Paint bucket tool would not handle contiguous mode around edge of a selection.
Fixed: Redoing the Removal of a tileset now doesn't clear the redo states.
Fixed: Issue related to undoing/redoing the loading of a tileset and copy/pasting tiles that use that tileset is now fixed.