Crocotile 3D > General

Issue when launching: requesting assistance

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SirSpaceAnchor:
Hey all! I decided to pick up the full version of the program a little bit ago and have run into a bit of an issue.

running Linux x64

Problem 1:

UserName@pop-os:~/Crocotilex64$ ./crocotile3d
[17309:17309:0112/024543:ERROR:sandbox_linux.cc(336)] InitializeSandbox() called with multiple threads in process gpu-process
UserName@pop-os:~/Crocotilex64$

this occurs when I attempt to launch the 64 bit version.

Problem 2:

UserName@pop-os:~/Crocotile$ ./crocotile3d
./crocotile3d: error while loading shared libraries: libnss3.so: cannot open shared object file: Error 40
UserName@pop-os:~/Crocotile$

this occurs when attempting to launch normal version.

Any ideas all?

Alex:
I'm not that familiar with linux, and when I last messed with it, I couldn't figure out a way to get crocotile to work on it. There wasn't much documentation on how to package a nwjs app for it at the time- I need to find some clear instructions on that process.

SirSpaceAnchor:
Thanks for the reply, I know my way around linux well enough. Is there any way I could compile it myself? maybe I'd be able to get a fix working?

Alex:
Okay,
Here are the linux project files in a zip: https://1drv.ms/u/s!AhHSZHEulqh_ghs6UtVLwiQ8EPT9
And you'll also need the 0.14.7 NWJS files to run it: https://dl.nwjs.io/v0.14.7 (nwjs-v0.14.7-linux-ia32.tar.gz or nwjs-v0.14.7-linux-x64.tar.gz)
Here is some documentation: http://docs.nwjs.io/en/latest/For%20Users/Package%20and%20Distribute/#linux
You might be able to run it without creating a package to distribute, but if you manage to create one let us know the steps!

SirSpaceAnchor:
I have a theory it is a compatibility issue when running an earlier version of NW.js, on a more up to date system? If that is not the case then I have literally zero idea what the issue would be here.

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