Author Topic: Trouble  (Read 1311 times)


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« on: January 08, 2018, 12:36:15 AM »

I'm struggling to understand how to make an arch or something like that, and I come out with messy texture and all the tiles/vertex aren't align.

here's a screenshot


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Re: Trouble
« Reply #1 on: January 08, 2018, 02:47:45 AM »
The stretching is due to the way the tile's UVs are mapped to the texture. You can adjust the UVs of a tile by selecting a vertex of a tile and using the arrow keys to reposition the UV coordinate.
You can also right click the purple UVs (the corners) in the tileset window when a tile's face is selected in Edit mode.
The vertices not aligning are probably due to the grid rounding- It looks like you have it set to 1 in your screenshot. The grid rounding controls how the tile snaps to the 3d space and how the 3d cursor moves.
Also while in Edit mode, you can also click and drag a single vertex in the 3d viewport while holding Shift and it will snap to the nearest vertex while you drag it.


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Re: Trouble
« Reply #2 on: January 10, 2018, 10:47:15 AM »
I see that right now, I know it is what everyone is looking for.