Recent Posts

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General / Re: Tutorial basico en castellano
« Last post by Velotech on September 22, 2017, 07:19:17 AM »
I do not think I can get in here, it's great.
Finished Work / Re: Simple wrapped gift [First model using Crocotile]
« Last post by fredskov on September 13, 2017, 04:28:58 AM »
Thanks :)
Finished Work / Re: Simple wrapped gift [First model using Crocotile]
« Last post by CyrusK on September 12, 2017, 05:58:47 PM »
looks good! I like the texture
Thanks to wartrol sharing this :)
Happy holidays!

Nice one Fred!
General / Re: Some questions
« Last post by Alex on August 30, 2017, 03:14:04 AM »
cool :)
would be fun to see what you come up with.
General / Re: Some questions
« Last post by loogie on August 29, 2017, 10:59:22 PM »
the definitely looks like it's working. amazing! i believe that would make it a much better route for creating levels then in unity proper or (how i've currently been quickly making stuff. by exporting cube2 maps (an opensource fps that has in-game editing) to obj! consider me sold!
General / Re: Some questions
« Last post by Alex on August 29, 2017, 08:42:32 PM »
Oh okay.
I did a quick test (I never tried this before)
Seems like it works- here's a screenshot attached:
is that what you are asking about?
General / Re: Some questions
« Last post by loogie on August 29, 2017, 02:41:13 PM »
I understand the need for you to work on other things, I was just making sure it was an ongoing project instead of something dropped from the devs interest.

As for the obj's use.. I'm looking into Unity, which has a mesh collider, so I was wondering if the exported obj would allow the collider to work correctly.  The main use I was exploring was the ability to utilize Unity's navmesh, which can use the objects in a scene to create the nav. I know it can use the colliders, or the actual objects, I was just wondering if that worked.

I really like the look of crocotile3d, but i'm not sure i'm advanced enough to fully use it (my art isn't quite up to par), but if it was a shortcut to creating blocked-in levels for use in collision (using the built-in objects in unity is a pain) then it would indeed be useful
General / Re: Some questions
« Last post by Alex on August 28, 2017, 04:53:49 AM »
I use to spend all my time developing it, but I've had to try to get other things moving as well. I want to continue developing it, but there are various realities I'm facing that make it difficult at the current moment. I hope people can be understanding of that. This doesn't mean that I won't update it- just that it might take a while.
In crocotile3d, everything is basically a square tile (two triangles). When you export to obj, there is an option to merge the vertices. As for creating collision boxes, I'm not sure what the standard method for those are. In my own game experiments, I have created an object in the scene that I can hide/show, and place tiles in it where I want collisions, floor, etc. I then exported that object to obj, and used that to test collisions against.
That's how I would do it- split your scene up so that you have a specific object that holds a bunch of tiles that will be checked for collisions, etc.
General / Some questions
« Last post by loogie on August 28, 2017, 03:13:16 AM »
This program looks really cool, is it still in active development?

other question would be, I know you can save to an obj file.. does it create planes or boxes? I'm interested in using the stuff i create for a game, and was just wondering if i could create collision off of the results.

Finished Work / Llama
« Last post by Alex on August 19, 2017, 11:01:13 PM »
Created a llama creature today. Printed it out using Pepakura designer, and cut and glued it together. I wanted to try this over a year ago, but never got around to it. Was interesting work. Took some time to make and gluing it was tricky. I have some other ideas I want to try.
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