Recent Posts

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Finished Work / Llama
« Last post by Alex on August 19, 2017, 11:01:13 PM »
Created a llama creature today. Printed it out using Pepakura designer, and cut and glued it together. I wanted to try this over a year ago, but never got around to it. Was interesting work. Took some time to make and gluing it was tricky. I have some other ideas I want to try.
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Support / Re: Have a Question for Updating
« Last post by Alex on August 17, 2017, 02:02:16 PM »
Hi,
Yes you can use the same key. You can use it on multiple computers too. :)
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Support / Have a Question for Updating
« Last post by lunaistar on August 16, 2017, 07:10:42 PM »
Hello, I haven't used Crocotile in a long while so forgive me if I say something wrong.. plus I already looked for the answer and didn't find it.

Anyways, I came back to update my Crocotile 3d prgram, but what I want to know is, if I delete my old version is it possible to use the same license key I purchased in the new updated program? How many times can I do that and how many computers can I put it on? I will be getting a new computer soon so I hope I can still use it without having to rebuy it.
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In Development / Re: Hyohnoo's work
« Last post by Alex on July 03, 2017, 02:12:40 PM »
I saw it the other day on twitter. It looks great! It is simple, but the texture really adds a lot. The side-mirrors are a nice detail too :)
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In Development / Re: Hyohnoo's work
« Last post by Hyohnoo on June 28, 2017, 04:33:46 AM »
A little bus ヾ(▽`;)

a gif: http://imgur.com/gallery/2pKCs
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Support / Re: REQUEST: Assorted tileset stuff
« Last post by Alex on June 24, 2017, 07:00:45 AM »
Thanks! those are excellent requests. I can see the usefulness of having those features. I'll add them to my todo list. btw, I will try to comb through my list sometime and see what I can implement sooner rather than later. I've been distracted lately with other priorities, but I want to get back to working on this stuff soon. :)
also, that is a cool screenshot!
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Support / REQUEST: Assorted tileset stuff
« Last post by rockythechao on June 24, 2017, 05:09:01 AM »
Hey, it's been a while!

I ended up not using crocotile much since I last posted here (v1.2.6!) but I'm finally getting back to a project where it'd come in handy so I downloaded 1.2.9 and got to work re-learning the software.  I built a test room for my project using modified Golden Sun tiles as placeholder graphics, making frequent edits to the tileset image as I went along.  Here's what the room looks like at the moment:

               
When I finally tried exporting the scene and importing it into Unity, a large chunk of the mesh was missing.  I'm not 100% sure that this is the only reason for that, but it turned out that whenever I refreshed the tileset or imported prefabs (I'm making reusable objects like the bridge, stairs, railings, etc. as objects in another scene) I was unknowingly adding a new tileset, and going by the Combine Tilesets window I had just under 200 altogether.

Thankfully half of them were duplicates of the default swamp tileset so I just went through and deleted those one by one, now I'm going through and combining the dupes of my tileset one by one.  I'm almost done cleaning them up now and I'll definitely be more proactive about not letting them pile up from now on, though one or more of the following features would help with that tremendously:

  • The ability to combine/delete multiple of tilesets at once
  • Tileset numbers and/or names, visible in both the Tileset tab and the Select Tileset dropdown
  • The total number of tilesets in the scene added to the stats in the lower-right corner of the main window
  • A button in the Tileset tab that selects all faces using the current tileset
  • A button in the Tileset tab that deletes all unused tilesets
  • Edit mode > right click > Faces > Change to current tileset
  • Some means of displaying the tilesets used in each object (Scene tab) and/or a list of objects using the current tileset (Tileset tab)
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In Development / Re: Space Explorer
« Last post by Alex on May 30, 2017, 02:22:17 AM »
The trees and building look great :) I like the gritty feel of the textures- has a certain distinction about it.
Cool to see you're project is progressing! thanks for sharing this  :D
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In Development / Re: Space Explorer
« Last post by twitchcoe on May 29, 2017, 05:42:29 PM »
Took a little bit of a break to get back to working on the rest of the project, but I finally had a chance to play with Crocotile some more and figured out a few things I had missed which is sucking me right back in. Did a few buildings and trees to test out some sizing and testing out some new textures on my placeholder objects, but I cannot stress how much I love your program.
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General / Re: Feedback, Requests, & Suggestions
« Last post by Alex on May 13, 2017, 05:18:22 AM »
Thanks for letting me know about that in the howto- i went and fixed it.

Have you tried using the context menu while in Edit mode? When you right-click a menu pops up with various actions you can perform.

Your suggestion for selecting tiles in the scene by clicking the corresponding tile in the tileset is a good one. It could probably be implemented, however any tile that has been split or had its uv coordinates changed would probably not be selected. But I still think it would be useful to have! :)
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