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Messages - Alex

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1
Support / Re: Lost Registration Email
« on: February 15, 2019, 04:02:22 PM »
Yes, I checked my records, and I see you bought one in 2016.
I will send you the key to your email!

2
General / Re: Issue when launching: requesting assistance
« on: January 15, 2019, 08:07:56 PM »
cool- yeah I get the same errors. I'm not sure why it does that, but based on a quick search it seems that it doesn't matter- things will still work.
Good to know it's working for you now :)

3
General / Re: Issue when launching: requesting assistance
« on: January 15, 2019, 07:45:22 PM »
alright, here is the 64bit version: https://1drv.ms/u/s!AhHSZHEulqh_gh4Zx_4IcID6qKDW
Maybe that will fix the issue?

4
General / Re: Issue when launching: requesting assistance
« on: January 15, 2019, 06:58:12 PM »
Should be noted that the linux I ran was 32bit .. so maybe that's an issue?
I'll try making a 64bit version now since I know the steps to take.

5
General / Re: Issue when launching: requesting assistance
« on: January 15, 2019, 06:03:49 PM »
I have it running inside a linux virtual machine now.
To run it, download and extract the files, then run the crocotile file in the terminal.
I guess you go to the folder location in the terminal and then type ./crocotile to run it.
Here's the download: https://1drv.ms/u/s!AhHSZHEulqh_ghzrEA1NwtdzArL6
If it works for you, i'll officially upload it to the itch.io page.
Let me know if there's any bugs, etc- I haven't fully tested this version.

6
General / Re: Issue when launching: requesting assistance
« on: January 15, 2019, 12:06:25 AM »
I have it working on windows10 now with latest nwjs. I still need to get a virtual machine setup with linux so that I can dive into that issue. I'll try to get the virtual machine up tonight or tomorrow.

7
General / Re: Issue when launching: requesting assistance
« on: January 14, 2019, 06:25:43 PM »
Okay, I looked a bit more into it, and I think part of the reason it crashes for newer versions is because some compiled files aren't compatible with different versions of nwjs. So I'll have to refresh myself on how to do all that. I'll also see if I can get a virtual machine setup with linux- and experiment with it when I get some time.

8
General / Re: Issue when launching: requesting assistance
« on: January 14, 2019, 06:13:00 PM »
That could be the case. The reason I had stuck to 0.14.7 is because I was using an older operating system of windows, and newer versions would not run on my computer. I've since updated, so I should be able to test newer versions now.
I just tried to run it with the latest nwjs on windows, but it immediately closes when run, so it seems like I'll need to go back and see which is the latest version that works and check what changed afterwards, etc, and see if I can bring it up to date.

9
General / Re: Issue when launching: requesting assistance
« on: January 13, 2019, 04:08:17 PM »
Okay,
Here are the linux project files in a zip: https://1drv.ms/u/s!AhHSZHEulqh_ghs6UtVLwiQ8EPT9
And you'll also need the 0.14.7 NWJS files to run it: https://dl.nwjs.io/v0.14.7 (nwjs-v0.14.7-linux-ia32.tar.gz or nwjs-v0.14.7-linux-x64.tar.gz)
Here is some documentation: http://docs.nwjs.io/en/latest/For%20Users/Package%20and%20Distribute/#linux
You might be able to run it without creating a package to distribute, but if you manage to create one let us know the steps!

10
General / Re: Issue when launching: requesting assistance
« on: January 13, 2019, 06:10:26 AM »
I'm not that familiar with linux, and when I last messed with it, I couldn't figure out a way to get crocotile to work on it. There wasn't much documentation on how to package a nwjs app for it at the time- I need to find some clear instructions on that process.

11
Support / Re: BUG: Inconsistent UV coordinates when using UV Padding
« on: October 16, 2018, 07:20:17 PM »
Yeah- that is what I would do.

12
Support / Re: BUG: Split doesn't work correctly on tiles with UV Padding
« on: October 16, 2018, 03:52:44 PM »
I think this isn't necessarily a bug- it is just a nuance of the padding of the uv coordinates. If splitting is 16x16, it still counts where to position the split based on the pixels from one side of the tile.. so if the tile consists of less than a number of pixels divisible by 16, then the splitting will not align in the center like that- you'd have to use a different splitting number to get more precise and be capable of splitting in the center or whereever else you need to split it.

13
Support / Re: BUG: Inconsistent UV coordinates when using UV Padding
« on: October 16, 2018, 03:48:43 PM »
Okay, I checked it out and now I understand what you're dealing with.
Since it only pads the edges, a tile that consists of more than one tile will have more pixels fit in.
So if you have 3 tile high, that would be like 16x3=48.. 48-2 (1 padding on either side).. so 46 pixels fit in the 3 tile high tile.. so that's like 15.3333 .. and the 1 tile high has 16-2, so 14 pixels fit.. So when they are positioned next to each other, their pixels don't align perfectly because one fits more pixels than the other..
I'm not really sure if this can be solved since a tile can't use more than 1 uv mapping- and the padding is what adjusts the uv mapping. If you have it set to 1x1, it adjusts the uv mapping of the tile so that the coordinates are inset 1 pixel on each side.

So, basically it's just a limitation of using padding on different sized tiles. If anyone has ideas on a solution, let me know.

14
Support / Re: BUG: Inconsistent UV coordinates when using UV Padding
« on: October 16, 2018, 02:23:31 PM »
I will look into this issue today and see if I can fix it.

15
Support / Re: REQUEST: Grid rouding for placing tiles
« on: October 15, 2018, 09:33:46 PM »
Yeah, that sounds like a useful feature. I also want to make an option so that you can resize the default tilesize, so that 32x32 and 16x16 aren't the same size, etc.. Maybe some sort of multiplier value.

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