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Topics - pkorzeniewski

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1
Support / BUG: Inconsistent UV coordinates when using UV Padding
« on: May 18, 2018, 11:45:30 AM »
In the image below, tiles on the left were placed with UV Padding set to 1x1, on the right 0x0. The larger tile is one tile, not 3 small tiles. The problem is when using UV Padding, the UV coordinates are inconsistent and depend on the size of tile.


2
In the image below, the first tile has been placed with UV Padding: 2x2 and the second tile with UV Padding: 0x0. UV Tilesize is 16x16 and Tile splitting is 8. When trying to split the first tile, the cutting line is "shifted" resulting in unequal parts. The second tile is correctly splitted in equal parts.


3
Support / BUG: Window maximized state isn't saved in config
« on: April 11, 2018, 04:12:25 PM »
As title says :)

4
Support / REQUEST: Lighting
« on: April 10, 2018, 11:22:35 PM »
The idea is to have a toggleable lighting facing from camera - sometimes tiles "blend" together and its hard to tell the geometry, lighting would help a lot.

5
Support / REQUEST: Tile picker tool
« on: April 10, 2018, 11:20:26 PM »
The idea is too have a shortcut to pick a tile, similar to how color picker works: when you pick a given tile, its automatically selected in tileset window so we can quickly place another one.

6
Support / BUG: Center camera doesn't work for objects
« on: December 27, 2016, 02:00:57 AM »
As the title says - I think it should center to the origin of the object.

7
Support / REQUEST: Highlight object name when editing
« on: December 27, 2016, 01:59:57 AM »
When we select "Edit object", there's no way to tell which object are we currently editing - there should be some kind of highlight/indicator on the objects list.

8
Support / REQUEST: Show overlay lines for subdivide
« on: December 27, 2016, 01:56:38 AM »
It would be useful to render overlay lines (like in split action) when subdiving a face, because right now it's hard to tell what's "columns" and what's "rows".

9
Support / REQUEST: Remember texture export name
« on: December 27, 2016, 01:49:41 AM »
Currently each time we export an object we need to set the texture name because by default it's "texture_" - it would be useful if the name would be saved (and maybe additionaly set to filename if saved before exporting).

10
Support / BUG: Slice line doesn't always show up
« on: December 20, 2016, 09:29:00 PM »
When working on big scenes, the slice line doesn't always show up on the active selected face - I need to zoom out a lot for the line to show up.

11
Support / REQUEST: Tilesize adjust
« on: December 19, 2016, 12:14:05 PM »
Currently if we place a tile with UV Tilesize set to eg. 64x64 and then change it to 32x32 and place another tile, it will be the same size as the previous one - it would be useful to able to adjust/override the actual tilesize

12
Support / BUG: Exporting a scene with prefab objects only doesn't work
« on: December 14, 2016, 08:16:09 PM »
As the title says, also adding tiles from the prefab tileset doesn't fix this - the export will work only if we add some tiles from other tileset.

13
Support / BUG: Loading a non-image tileset brakes the tileset window
« on: December 14, 2016, 08:06:37 PM »
1. Load a non-image file as tileset
2. Nothing changed
3. Load a valid tileset
4. Two tilesets are added - one empty, one valid, but the empty one actually works as the valid one.. hard to explain, just try it yourself and you'll know :)

14
Support / REQUEST: Prefabs should use object name
« on: December 13, 2016, 05:53:58 PM »
Currently if we create an object, change the name, export it as a prefab and import in another scene the object will be named randomly (Object ###).

15
Support / BUG: Deleting many faces works very slow
« on: December 08, 2016, 12:59:58 AM »
Deleting many faces freezes the editor for several seconds - in fact almost every action on a lot of selected faces works slow

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