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Messages - pkorzeniewski

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1
Support / Re: BUG: Inconsistent UV coordinates when using UV Padding
« on: October 16, 2018, 04:49:57 PM »
Ok now I undestand, using tiles with padding is generally a bit tricky, it's easier to use tilesets without padding and just use correct texture rendering method to avoid edge bleeding.

2
Support / Re: REQUEST: Grid rouding for placing tiles
« on: October 15, 2018, 10:54:57 PM »
Yes the multiplier is also a good idea, it would make tiles more versatile.

3
Cool, don't let the Crocotile die! It's an amazing and unique software, I can't imagine creating low-poly/pixel-art 3D models in anything else, it's sooo easy, fast and fun to create even complex models in Crocotile.

4
Support / REQUEST: Grid rouding for placing tiles
« on: October 14, 2018, 10:30:49 AM »
The "Grid rouding" currently only applies when moving vertices/faces, but it would be could to have an option to also place tiles based on the "Grid rouding" option. So for example if we have "UV Tilesize" set to 32x32 and "Grid rouding" set to 16, we can place tiles each 16 units.

5
Is Crocotile3D still alive? :)

On the picture below, the bottom white tile has been resized by repeatedly pressing 'd' key to move vertices right. The second white tile has been resized by holding 'd' key. As you can see, it results in a misaligned position.


6
Support / BUG: Inconsistent UV coordinates when using UV Padding
« on: May 18, 2018, 11:45:30 AM »
In the image below, tiles on the left were placed with UV Padding set to 1x1, on the right 0x0. The larger tile is one tile, not 3 small tiles. The problem is when using UV Padding, the UV coordinates are inconsistent and depend on the size of tile.


7
In the image below, the first tile has been placed with UV Padding: 2x2 and the second tile with UV Padding: 0x0. UV Tilesize is 16x16 and Tile splitting is 8. When trying to split the first tile, the cutting line is "shifted" resulting in unequal parts. The second tile is correctly splitted in equal parts.


8
Support / Re: REQUEST: Tile picker tool
« on: April 12, 2018, 10:23:32 AM »
Great, thanks!

9
Support / BUG: Window maximized state isn't saved in config
« on: April 11, 2018, 04:12:25 PM »
As title says :)

10
Support / REQUEST: Lighting
« on: April 10, 2018, 11:22:35 PM »
The idea is to have a toggleable lighting facing from camera - sometimes tiles "blend" together and its hard to tell the geometry, lighting would help a lot.

11
Support / REQUEST: Tile picker tool
« on: April 10, 2018, 11:20:26 PM »
The idea is too have a shortcut to pick a tile, similar to how color picker works: when you pick a given tile, its automatically selected in tileset window so we can quickly place another one.

12
Support / Re: REQUEST: Highlight object name when editing
« on: December 28, 2016, 02:48:09 PM »
Hm but changes made to an object are reflected on all instances, so in fact we're editing all object instances, not only the selected one.

13
Support / BUG: Center camera doesn't work for objects
« on: December 27, 2016, 02:00:57 AM »
As the title says - I think it should center to the origin of the object.

14
Support / REQUEST: Highlight object name when editing
« on: December 27, 2016, 01:59:57 AM »
When we select "Edit object", there's no way to tell which object are we currently editing - there should be some kind of highlight/indicator on the objects list.

15
Support / REQUEST: Show overlay lines for subdivide
« on: December 27, 2016, 01:56:38 AM »
It would be useful to render overlay lines (like in split action) when subdiving a face, because right now it's hard to tell what's "columns" and what's "rows".

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