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Messages - Alex

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1
Support / Re: Cannot launch Crocotile 3D (Linux)
« on: October 21, 2017, 03:37:26 AM »
wow, really? I'm not sure how I overlooked something like that. Maybe when I transitioned to the newer nw.js version I somehow overlooked those files for linux.
Thanks for discovering that!

2
Support / Re: Cannot launch Crocotile 3D (Linux)
« on: October 20, 2017, 02:51:33 PM »
Thanks, that might be due to a temporary fix I implemented in 1.2.9 designed to remove a file at the start of the application.
I'm also thinking the other issue might be related to the .desktop file that linux uses to run the program.

3
Support / Re: Cannot launch Crocotile 3D (Linux)
« on: October 20, 2017, 06:26:12 AM »
It might be due to me using a virtual machine to run a 32bit linux, and the change to the nw.js version.
I remade available the older 1.2.6 version of crocotile3d on itch- maybe you can try that to see if it runs.
I'm not that familiar with linux, and I need to get new hardware,etc, so that I can run the appropriate linux,etc. Then I can develop it more suitably.

4
Support / Re: White line between tiles
« on: October 13, 2017, 05:44:46 PM »
I tried messing with blender, but I don't know how to use it, so I couldn't figure out which settings to use.
You need to adjust the settings for the texture or the way it is rendered. It's not any issue with crocotile3d or the outputted files, it's just the way blender or the other programs render the textures. You'd probably be able to find a solution if you ask the blender community and people more epxerienced using that tool.

5
General / Re: Some questions
« on: August 30, 2017, 03:14:04 AM »
cool :)
would be fun to see what you come up with.

6
General / Re: Some questions
« on: August 29, 2017, 08:42:32 PM »
Oh okay.
I did a quick test (I never tried this before)
Seems like it works- here's a screenshot attached:
is that what you are asking about?

7
General / Re: Some questions
« on: August 28, 2017, 04:53:49 AM »
I use to spend all my time developing it, but I've had to try to get other things moving as well. I want to continue developing it, but there are various realities I'm facing that make it difficult at the current moment. I hope people can be understanding of that. This doesn't mean that I won't update it- just that it might take a while.
In crocotile3d, everything is basically a square tile (two triangles). When you export to obj, there is an option to merge the vertices. As for creating collision boxes, I'm not sure what the standard method for those are. In my own game experiments, I have created an object in the scene that I can hide/show, and place tiles in it where I want collisions, floor, etc. I then exported that object to obj, and used that to test collisions against.
That's how I would do it- split your scene up so that you have a specific object that holds a bunch of tiles that will be checked for collisions, etc.

8
Finished Work / Llama
« on: August 19, 2017, 11:01:13 PM »
Created a llama creature today. Printed it out using Pepakura designer, and cut and glued it together. I wanted to try this over a year ago, but never got around to it. Was interesting work. Took some time to make and gluing it was tricky. I have some other ideas I want to try.

9
Support / Re: Have a Question for Updating
« on: August 17, 2017, 02:02:16 PM »
Hi,
Yes you can use the same key. You can use it on multiple computers too. :)

10
In Development / Re: Hyohnoo's work
« on: July 03, 2017, 02:12:40 PM »
I saw it the other day on twitter. It looks great! It is simple, but the texture really adds a lot. The side-mirrors are a nice detail too :)

11
Support / Re: REQUEST: Assorted tileset stuff
« on: June 24, 2017, 07:00:45 AM »
Thanks! those are excellent requests. I can see the usefulness of having those features. I'll add them to my todo list. btw, I will try to comb through my list sometime and see what I can implement sooner rather than later. I've been distracted lately with other priorities, but I want to get back to working on this stuff soon. :)
also, that is a cool screenshot!

12
In Development / Re: Space Explorer
« on: May 30, 2017, 02:22:17 AM »
The trees and building look great :) I like the gritty feel of the textures- has a certain distinction about it.
Cool to see you're project is progressing! thanks for sharing this  :D

13
General / Re: Feedback, Requests, & Suggestions
« on: May 13, 2017, 05:18:22 AM »
Thanks for letting me know about that in the howto- i went and fixed it.

Have you tried using the context menu while in Edit mode? When you right-click a menu pops up with various actions you can perform.

Your suggestion for selecting tiles in the scene by clicking the corresponding tile in the tileset is a good one. It could probably be implemented, however any tile that has been split or had its uv coordinates changed would probably not be selected. But I still think it would be useful to have! :)

14
General / Re: Feedback, Requests, & Suggestions
« on: May 13, 2017, 01:58:18 AM »
Hi, thanks for the suggestion! I agree that the UI needs more work- this is something I want to improve!

Sorry about the issue you're having. I just checked the online HowTo page, and realized that it hasn't been updated with the latest info. I went and updated it just now so you can refresh it if you're using it. The Howto that is included in the download of the program should be up to date though.

Some commands were changed in the last two versions of the program.
The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you select an object instance, you can now simply press Enter to begin editing the object, or Enter to stop editing the object.
also, Middle mouse button for toggling Active Selection mode.

So you can use shift+enter or middle mouse button. Hope that helps.

I agree that more clickable buttons could help. However, I need to make sure that I don't keep adding more and more UI elements for everything because this is something that turns me off from other 3d programs- the amount of information that they throw at the user. I need to find a suitable way to increase usability without increasing complexity of the user interface.
With the current features, I feel the key bindings are enough, but as more features are added there will be additional UI elements to manage it appropriately.

15
Support / Re: Itch Payment Register
« on: April 19, 2017, 04:46:23 AM »
Do you know the email you used with itch? If so, can you pm me it?

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